The Forest of Doom

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The Forest of Doom

Post  msistarted on Sun Dec 05, 2010 12:37 am

The Forest of Doom is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Malcom Barter and originally published in 1983 by Puffin Books. It was later republished by Wizard Books in 2003. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 3rd in the series in the original Puffin series (ISBN 0-14-031604-3) and 8th in the modern Wizard series (ISBN 1-84046-429-1).

* 1 Story
* 2 Wizard rule errors
* 3 Later references
* 4 See also
* 5 External links
* 6 References

[edit] Story

Only the mad or the very brave would willingly risk a journey into Darkwood Forest. Yet it is here you must go to find the missing pieces of the legendary Hammer of Stonebridge. Fashioned by the Dwarves many ages ago, only the warhammer can protect peaceful Stonebridge against its ancient doom.

Warned of the monstrous creatures that lurk in Darkwood’s tangled forest, you must first find Yaztromo, the master mage, whose magic may help protect you. But time is short. Can you restore the Hammer before the Trolls destroy Stonebridge for ever?

This Fighting Fantasy game book is set in the usual fantasy world of Titan, on the Allansia continent. By chance, the player decides to fulfil a vital mission related by a dying dwarf adventurer to retrieve a magical warhammer for the dwarves of the village of Stonebridge belonging to their king. It has been stolen, separated into pieces by quarrelling goblins and lost in the depths of the forbidding Darkwood Forest.

It's generally considered to be one of the easiest books in the series, primarily because if the player hasn't retrieved the hammer by the time they leave the forest, the book gives them the option of retracing their steps to the beginning and trying again an indefinite number of times. This also introduces absurdities such as set-pieces are reset over and over again, making it possible to collect the two pieces of King Gillibran's hammer repeatedly.
[edit] Wizard rule errors

Some of the rules are incorrectly printed in the Wizard version of the book due to text being copied from The Warlock of Firetop Mountain. The rules state that Provisions can only be eaten when instructed by the text, which is not the case. The book also incorrectly states that the player has two doses of their chosen Potion at the beginning of the book, when in fact they have only one.
[edit] Later references

The book introduced several characters and locations that would recur later in the series, including the wizard Yaztromo, the dwarven village of Stonebridge and the evil Darkwood Forest. Chronologically, the book can be considered the sequel to Caverns of the Snow Witch and - depending on the reader's interpretation - the prequel to Temple of Terror.

Video game versions of the book were released in 1984 for the ZX Spectrum and Commodore 64.

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