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Temple of Terror

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Temple of Terror Empty Temple of Terror

Post  msistarted Sun Dec 05, 2010 12:49 am

Temple of Terror is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Bill Houston and originally published in 1985 by Puffin Books. It was later republished by Wizard Books in 2004. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 14th in the series in the original Puffin series (ISBN 0-14-031832-1) and 19th in the modern Wizard series (ISBN 1-84046-528-X).
Contents
[hide]

* 1 Story
* 2 Trivia
* 3 Other media
* 4 See also
* 5 References

[edit] Story

All Malbordus needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos. Each day that passes brings him closer to them and only YOU can stop him! YOUR mission is to reach Vatos first and destroy the treasures Malbordus seeks. But beware! Each step you take leads you closer to your doom...

In this game book the player is a wandering adventurer relaxing in the Dwarf village of Stonebridge who's recruited by the good wizard Yaztromo and pitted against the evil sorcerer Malbordus, who's poised to gain the power of the Dark Elves and lead a terrible army of destruction to conquer Allansia. All he requires are five mysterious dragon artefacts (silver, crystal, ebony, bone and gold) which are hidden in the lost city of Vatos within the Desert of Skulls, and which the player must locate before the final confrontation with Malbordus.

Temple of Terror's desert setting lends the story a unique Middle Eastern feel, both in terms of the setting and the opponents faced. As with many Livingstone adventures, such as City of Thieves and Crypt of the Sorcerer, the player must collect a series of artefacts in order to be successful in the final confrontation, an element which is given an unusual twist by the presence of a supernatural assassin sent by Malbordus known only as the Messenger of Death, who has secreted the letters which make up the word 'DEATH' sequentially along the player's route and will claim the character's life if they are all discovered.

Temple of Terror also utilises a simple spell-casting system. Four of ten different spells can be selected.
[edit] Trivia
Temple of Terror map

1, In the desert city of Vatos, when you’re in the room belonging to the Rat Men (book ref: #262), two arches are the only way onwards. If you select the right-hand arch and cast a Detect Trap spell, it’s revealed to be false (book ref: #139 and #197). However, if you don’t use the spell, it changes in the text description from an open arch to a door instead (book ref: #179).

2, In Vatos the room that contains the Death-Dog (book ref: #128) is described in the text as being located on the left-hand side of the passageway (book ref: #250). However, if you map out this part of the complex, the door to this room can only be on the right-hand wall if it is to match up with the fire-illusion room attached to the wrap-around corridor (book ref: #153).

3, Before the flooded room in Vatos, you encounter a magic statue with a hammer that comes to life and is described as being made of bronze (book ref: #38). Yet, if you fight and destroy it, it’s then described in the text as being made of stone instead (book ref: #291 and #172).

4, The passageway that ends at the golden curtain, just before the inner temple of Vatos, is illustrated as being a straight corridor with no side passages (picture on book ref: #341). Yet, the accompanying text describes it as having another passage going off to the left just before the curtain (book ref: #191).

5, The face on the cover of the Wizard version, created by Martin McKenna in 2004, is an illustration of Malbordus; the quest's main protagonist and is based upon an interior picture of the player’s encounter with him in the book’s final climax.
[edit] Other media

The book was loosely adapted into an Adventure Soft text adventure game for the ZX Spectrum, Commodore 64, and BBC Micro.

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msistarted

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