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Vectorman

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Vectorman               Empty Vectorman

Post  msistarted Fri Dec 10, 2010 10:06 am

Vectorman is a series of run and gun platform games developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. It was released on October 24, 1995 in North America[1] and on November 30, 1995 in Europe. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable and is part of the Sonic Gems Collection for the Nintendo GameCube. It was released on the Wii Virtual Console on February 27, 2007 in Japan and April 5, 2007 in Europe, and in North America on September 22, 2008.[2] The game also appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. It was also released on STEAM as SEGA Genesis Classics Pack or stand alone Vectorman PC version.
Contents
[hide]

* 1 Story
o 1.1 Vectorman
o 1.2 Vectorman 2
* 2 Graphics and Gameplay
o 2.1 Vectorman
o 2.2 Vectorman 2
* 3 Critical Reaction
* 4 Ports and Sequels
* 5 References
* 6 External links

[edit] Story
[edit] Vectorman
Screenshot of Vectorman, showing the first stage, Terraport.

In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.

Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.
[edit] Vectorman 2

After saving Earth from Warhead in the previous game, Vectorman's sludge barge is targeted and destroyed by a missile. Vectorman escapes, parachuting down to the planet to battle with the Earth's multitudinous enemy; mutant insects. Now it's up to Vectorman to fight through the mutant bugs and find the most fearsome source infestation; the evil Black Widow Queen.
Vectorman 2
Vectorman2.jpg
Box art
Developer(s) BlueSky Software
Publisher(s) Sega
Producer(s) Jerry Markota
Jerry Huber
Designer(s) John Abad
Marty Davis
Keith R. Freiheit
Jerry Huber
Rick Randolph
Rick Schmitz
Ron Thompson
Thi Truong
Jason Weesner
Dok Whitson
Platform(s) Mega Drive/Genesis, PlayStation 2, PlayStation Portable (both via Sega Genesis Collection), Xbox 360, PlayStation 3 (both via Sonic's Ultimate Genesis Collection), Windows (via Smash Pack)
Release date(s)

* NA November 15, 1996

Genre(s) Run and gun
Mode(s) Single-player
Rating(s)

* ESRB: K-A (Kids to Adults)

Media Cartridge
[edit] Graphics and Gameplay
[edit] Vectorman

Vectorman uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster (as in raster graphics, the opposite of vector graphics). Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to show graphics beyond what the console was capable of.

The game itself is a straightforward 2D action platformer. Vectorman is an "orbot" (a robot whose body is composed entirely of orbs) powered with a ball gun in his hand; powerups include a machine gun, "bolo" gun, and triple-fire guns.

Vectorman possesses the ability to transform, through the use of powerups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to powerup transformations, 3 levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.
[edit] Vectorman 2

The gameplay is similar to the previous game. Vectorman has a different set of weapons, including a pulse beam, energy shot, and supershot guns. Vectorman can also now transform into insect forms such as a fire ant, a rhino, and "shield bug" that repels attacks. Unlike the original Vectorman, the full-level transformations featured in this game are not used to combat bosses as that is left to the human-form Vectorman. There are 22 levels divided into 7 parts in all.

Before Vectorman 2 was released, Sega Channel held a contest that allowed artists to draw a morph Vectorman. Judges then chose the best one to be transformed in Genesis art, as well as being put on the Sega Channel. 10 runner-up submitters won a copy of Vectorman 2.[3]
[edit] Critical Reaction

Vectorman was both a critical and commercial success, being praised for its level design, pre-rendered graphics, and soundtrack. The game was awarded Best Sega Mega Drive Game of 1995 by Electronic Gaming Monthly.[4]
[edit] Ports and Sequels

Vectorman 2 was produced for the Genesis, and released in 1996. Vectorman 2 strays greatly from its predecessor in terms of location; instead of a futuristic urban setting, Vectorman 2 mostly takes place in modern day.

The two games were featured as unlockable titles in Sonic Gems Collection for PlayStation 2 and Gamecube, which was the first time the game had appeared in Japan. Both games are features in the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. They later featured in Sonic's Ultimate Genesis Collection for PlayStation 3 and Xbox 360, and have also been released for the Wii Virtual Console.

Although Blue Sky Software, the original developer of both Vectorman games, closed in 2001, a Vectorman game for the PlayStation 2 was announced in 2003 but was soon cancelled.[5] Initial reports criticized the game heavily for deviating from the Genesis titles by turning the game into a third-person shooter. It is believed that this criticism contributed to its cancellation.

Although this game takes place where the original left off, Vectorman has a tinny and mechanical voice in this sequel, whereas in the original game, he had a more organic voice. Vectorman's line "Chicken, fight like a robot!" is a reference to the arcade classic Berzerk, where those words appeared. Character art for the redesigned Vectorman looked very similar to Halo's Master Chief. According to initial reports, it was to have been vastly dissimilar to the 16-bit games.

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msistarted

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