LostWinds
Page 1 of 1
LostWinds
LostWinds is a platform/adventure video game developed by Frontier Developments for WiiWare. The game was released in North America on May 12, 2008 and in Europe on May 20, 2008, serving as a launch title for WiiWare in both regions. Square Enix published the game in Japan on December 24, 2008.[3]
A sequel, LostWinds: Winter of the Melodias was released on October 9, 2009.[4]
Contents
[hide]
* 1 Gameplay
* 2 Plot
* 3 Development
o 3.1 Sequel
* 4 Reception
* 5 References
* 6 External links
[edit] Gameplay
The game revolves around a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from the wind elemental Enril.
The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku's jumps, defeat or immobilize enemies, and solve puzzles.[5] A second player can also join in with their Wii Remote controlling a second on-screen wind cursor, allowing Toku to fly farther but not higher.
[edit] Plot
The game starts when a boy named Toku is awakened by the wind. As he heads back toward his home the bridge he's on collapses and he falls into a cave where he finds a crystal shard. The shard starts talking and reveals itself to be a spirit of wind, Enril. Enril was trapped in this form when Balasar, one of the spirits assigned to watch over the land, decided to conquer the world. Using all her might Enril trapped Balasar in a crystal- but in the process she herself was also trapped. Eventually Balasar grew powerful enough to break free. Unfortunately, Enril was still trapped.
Using Enril's power Toku is able to navigate himself out of the cave and learns how to use the wind to jump higher in the process. Once out he goes to see Deo, his babysitter. Enril seems to recognize Deo but Deo doesn't hear her. Deo then tells Toku to buy him something from the herb store. However it is revealed that the village has been hit by several earthquakes lately. One of the quakes destroys the herb shop. Seeing nothing else for Toku to do, Deo lets him go play.
Questioning why Deo didn't hear her, Enril talks to Toku and a nearby archaeologist hears Enril. He tells them about how the ancients built several devices to beckon the return of the spirit of the wind. He points out one such device in a cave known as The Chamber of Memories. Toku and Enril follow his directions and discover a cave that has several statues, along with the Slipstream ability. Upon opening it they decide to talk to Deo who reveals he knows Enril and is one of the spirits himself.
Before Deo can help though he says his memory has been locked away in four chests, including the one the player already opened. He tells them to check the old mines and inside they find the Vortex ability and a new chest. Returning Deo tells them about another chest located near the falls and the other in the abandoned village. Deo also gives Toku a Jumperella Cape to allow him to fly.
Once the chests are opened Deo says he remembers where his power is. He left it with a monster known as Magmok, located below the Chamber of Memories. Despite saying Magmok is a friendly creature, the Chamber shakes and the monster roars. Deo warns Toku and the two head outside to see a corrupted Magmok rise from the earth, revealing he was the cause of the quakes. Toku removes the pieces of corruption on his hands and head and Magmok removes the rest. He then picks up Deo and gives him a shining light.
In the epilogue, Deo tells the other spirits that Enril is back. However Balasar got a hold of the message as well and is plotting to defeat the "boy-hero".
[edit] Development
The genesis of LostWinds stems from a Frontier "Game of the Week" competition to develop a game that took advantage of the Wii Remote.[6] The idea for the game itself came from Steve Burgess, a designer for Frontier. He was watching the wind blow through some trees and began thinking about a way to have a player become the wind in a game. He began envisioning puzzles and later added a second character to be "moved" and "protected" by the wind, and applied his ideas to the Wii Remote.[7]
[edit] Sequel
Main article: LostWinds: Winter of the Melodias
At the end of the game, a short epilogue is played as well as the words "to be continued...". Shortly after the release of LostWinds, Frontier Developments stated that they were already working on a sequel for the game.[8] On August 29, 2009, a special feature in Edge magazine confirmed that the sequel would be named LostWinds: Winter of the Melodias.[9] The game was released on October 19, 2009.
[edit] Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 82/100[10]
Metacritic 81/100[11]
Review scores
Publication Score
1UP.com B[12]
Edge 8/10
GamePro 5/5[13]
GameSpot 5.5/10[14]
IGN 8.2/10[15]
LostWinds received a largely positive response. IGN praised LostWinds' sound and graphics, calling the presentation "remarkable", and felt the gameplay was fresh and fun with clever puzzles and tight controls. However, they had concerns with the short length of the game, which they claimed could be finished in about three hours, but felt this was offset by the relatively inexpensive price compared to a retail game.[15] Eurogamer also praised the presentation, controls and puzzles, claiming the game to be a "mini-masterpiece",[16] while GamePro gave the game a perfect score, calling it "beautiful and unique".[13]
1UP.com thought the game was "charming, beautiful, and loaded with smart, judicious use of the Wii Remote" while voicing minor concerns with its length,[12] while WiiWare World thought the game was "innovative" but "not be quite as revolutionary in terms of play control as some had hoped", though they stated it was "a step in the right direction" for the platform genre and WiiWare games as a whole.[17] N-Europe praised Frontier's "astounding attention to detail" in LostWinds and its visuals which make it seem like a "living, breathing fairytale".[18] In contrast, GameSpot thought LostWinds was "brimming with potential", but ended up being very disappointed with many aspects of the game, including its short length, and claimed a lack of "energy" and "personality" in the game.[14] Addressing the short length of the game, Frontier founder David Braben believes LostWinds stacks up favorably against some recent, full priced retail games which offer as little as between four and seven hours of gameplay.[6] It was awarded Best Use of the Wii-Mote by IGN in its 2008 video game awards.[19] IGN also nominated it for several other Wii-specific awards, including Best WiiWare Game,[20] Best Artistic Design,[21] and Best Platform Game.[22]
green politics directory
gift
A sequel, LostWinds: Winter of the Melodias was released on October 9, 2009.[4]
Contents
[hide]
* 1 Gameplay
* 2 Plot
* 3 Development
o 3.1 Sequel
* 4 Reception
* 5 References
* 6 External links
[edit] Gameplay
The game revolves around a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from the wind elemental Enril.
The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku's jumps, defeat or immobilize enemies, and solve puzzles.[5] A second player can also join in with their Wii Remote controlling a second on-screen wind cursor, allowing Toku to fly farther but not higher.
[edit] Plot
The game starts when a boy named Toku is awakened by the wind. As he heads back toward his home the bridge he's on collapses and he falls into a cave where he finds a crystal shard. The shard starts talking and reveals itself to be a spirit of wind, Enril. Enril was trapped in this form when Balasar, one of the spirits assigned to watch over the land, decided to conquer the world. Using all her might Enril trapped Balasar in a crystal- but in the process she herself was also trapped. Eventually Balasar grew powerful enough to break free. Unfortunately, Enril was still trapped.
Using Enril's power Toku is able to navigate himself out of the cave and learns how to use the wind to jump higher in the process. Once out he goes to see Deo, his babysitter. Enril seems to recognize Deo but Deo doesn't hear her. Deo then tells Toku to buy him something from the herb store. However it is revealed that the village has been hit by several earthquakes lately. One of the quakes destroys the herb shop. Seeing nothing else for Toku to do, Deo lets him go play.
Questioning why Deo didn't hear her, Enril talks to Toku and a nearby archaeologist hears Enril. He tells them about how the ancients built several devices to beckon the return of the spirit of the wind. He points out one such device in a cave known as The Chamber of Memories. Toku and Enril follow his directions and discover a cave that has several statues, along with the Slipstream ability. Upon opening it they decide to talk to Deo who reveals he knows Enril and is one of the spirits himself.
Before Deo can help though he says his memory has been locked away in four chests, including the one the player already opened. He tells them to check the old mines and inside they find the Vortex ability and a new chest. Returning Deo tells them about another chest located near the falls and the other in the abandoned village. Deo also gives Toku a Jumperella Cape to allow him to fly.
Once the chests are opened Deo says he remembers where his power is. He left it with a monster known as Magmok, located below the Chamber of Memories. Despite saying Magmok is a friendly creature, the Chamber shakes and the monster roars. Deo warns Toku and the two head outside to see a corrupted Magmok rise from the earth, revealing he was the cause of the quakes. Toku removes the pieces of corruption on his hands and head and Magmok removes the rest. He then picks up Deo and gives him a shining light.
In the epilogue, Deo tells the other spirits that Enril is back. However Balasar got a hold of the message as well and is plotting to defeat the "boy-hero".
[edit] Development
The genesis of LostWinds stems from a Frontier "Game of the Week" competition to develop a game that took advantage of the Wii Remote.[6] The idea for the game itself came from Steve Burgess, a designer for Frontier. He was watching the wind blow through some trees and began thinking about a way to have a player become the wind in a game. He began envisioning puzzles and later added a second character to be "moved" and "protected" by the wind, and applied his ideas to the Wii Remote.[7]
[edit] Sequel
Main article: LostWinds: Winter of the Melodias
At the end of the game, a short epilogue is played as well as the words "to be continued...". Shortly after the release of LostWinds, Frontier Developments stated that they were already working on a sequel for the game.[8] On August 29, 2009, a special feature in Edge magazine confirmed that the sequel would be named LostWinds: Winter of the Melodias.[9] The game was released on October 19, 2009.
[edit] Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 82/100[10]
Metacritic 81/100[11]
Review scores
Publication Score
1UP.com B[12]
Edge 8/10
GamePro 5/5[13]
GameSpot 5.5/10[14]
IGN 8.2/10[15]
LostWinds received a largely positive response. IGN praised LostWinds' sound and graphics, calling the presentation "remarkable", and felt the gameplay was fresh and fun with clever puzzles and tight controls. However, they had concerns with the short length of the game, which they claimed could be finished in about three hours, but felt this was offset by the relatively inexpensive price compared to a retail game.[15] Eurogamer also praised the presentation, controls and puzzles, claiming the game to be a "mini-masterpiece",[16] while GamePro gave the game a perfect score, calling it "beautiful and unique".[13]
1UP.com thought the game was "charming, beautiful, and loaded with smart, judicious use of the Wii Remote" while voicing minor concerns with its length,[12] while WiiWare World thought the game was "innovative" but "not be quite as revolutionary in terms of play control as some had hoped", though they stated it was "a step in the right direction" for the platform genre and WiiWare games as a whole.[17] N-Europe praised Frontier's "astounding attention to detail" in LostWinds and its visuals which make it seem like a "living, breathing fairytale".[18] In contrast, GameSpot thought LostWinds was "brimming with potential", but ended up being very disappointed with many aspects of the game, including its short length, and claimed a lack of "energy" and "personality" in the game.[14] Addressing the short length of the game, Frontier founder David Braben believes LostWinds stacks up favorably against some recent, full priced retail games which offer as little as between four and seven hours of gameplay.[6] It was awarded Best Use of the Wii-Mote by IGN in its 2008 video game awards.[19] IGN also nominated it for several other Wii-specific awards, including Best WiiWare Game,[20] Best Artistic Design,[21] and Best Platform Game.[22]
green politics directory
gift
msistarted- Posts : 440
Join date : 2010-10-22
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum